ADW */ turned 5 today!
Today I took a trip to London and went to see this small exhibition in London.Curated by Rosa Menkman, and features works by Alma Alloro, Melissa Barron, Nick Briz, Benjamin Gaulon, José Irion Neto, Antonio Roberts and Ant Scott
Featured some great glitch related works - would have loved to have seen more.
Glitches are commonly understood as malfunctions, bugs or sudden disruptions to the normal running of machine hardware and computer networks. Artists have been tweaking these technologies to deliberately produce glitches that generate new meanings and forms. The high-speed networks of creation and distribution across the Internet have provided the perfect compost to feed this international craze. The exhibition shows various approaches by artists hacking familiar hardware and their devices which include mobile phones, and kindles. They disrupt both the softwares and the digital artefacts produced by these softwares, whether it be in the form of video, sound and woven glitch textiles.
Glitch art subverts the way in which we are supposed to relate to technology, causing playful, imaginative disruptions. It is a low-tech and dirty media approach with a punk attitude. These artists appropriate the medium and forge expressions that go beyond what the mainstream art world expects artists to do, it is unstoppable - it is Glitch Moment/ums.
You can find out more about the exhibition at the Furtherfield website here
Self-Actualization Replaces The Journey
Game art installation by Jeffrey Scudder uses 4 Playstation consoles together to play Grand Theft Auto IV simultaneously:
A new video game wherein four copies of Grand Theft Auto 4 (PS3) are playable simultaneously via a single controller. The display transitions smoothly between instances. Its title comes from a change made to GTA4’s in-game radio stations in an expansion pack.
Videos, photos and further documentation can be found here